This mostly helps with churches, workshops, and coal thumpers (so you can rotate them and make their coal pile come up closer to your steam hubs that already exist when you have regular thumpers instead of steam ones, and thus might actually be able to fit both gathering posts in near an already-built hub and not need to spend coal on more hubs).ĭo your usual Cannery run, but no matter what sort of RNG you get, just make a hunter's hut (I made two, but in retrospect, I'm totally sure that one is sufficient), staff it, and make sure you're feeding people sawdust. Remember that you can rotate buildings by middle-clicking. Two steam thumpers and eight posts (both the thumpers and the posts wholly unupgraded, except for steam) plus Shrines were enough, unquestionably. I never researched heaters or any coal efficiency. It'll actually massacre your population whenever they become gravely ill and you don't immediately have room for them in a medical post. People have to physically walk out from the care house and to a medical post for treatment, and if you're holding gravely ill there, this will form a nice little line of people who walk across the map and proceed to die right in the same spot every dang time. If you ever have to build a care house, either demolish it directly afterwords, or if you plan to keep it, make sure it's near your medical posts. As such, all my tents were just stuffed wherever they could fit and would make sense so as to reduce coal usage by not needing to build as many Steam Hubs. The abilities on the churches and not breaking the promise ended up doing more than the ambient effect did. I only ever built one fighting arena and two churches. (Using only Procession seems to only make them normal-ill.).Īutomatons are a dastardly trap. Generally, if I use both on the same night, about 5-10% of my population will end up gravely ill within the next 24 hours. It turns out that the little marching animation all the people do isn't just cosmetic, and people can flood your medical posts if you use these abilities too often. If you must do either of these things, consider turning your generator up all the way and using Overdrive to try to bring the air temperature up. Both of these force people to stay outside for extended periods of time, often in an area that's actually Freezing. This makes the medical posts work fast enough that nobody ever becomes gravely ill unless you do something dramatic, like have people work out in Freezing or Very Cold.īe careful about Public Penance and Nighttime Procession. Use Faith so you get shrines and don't have to pay foreman with extra food. I really would've finished a bit sooner if I never upgraded it. I only ever upgraded it at the end to make the guarded outpost depots, and I ended up having way more wood than steel anyway. In retrospect, I could've finished with just one core. The main thing is to avoid picking the steam cores up I actually only ever used two in my entire run, and both were for the wall drill. I put one down just for coal, too, but ended up having to use the post and unprotected gathering at the same time to make it through one point. This felt critical: When I placed gathering posts, I positioned them so that they only got the wood and avoided the steam cores. That said, I totally forgot to actually click the button for eight hours and I was fine.), Sawmill, Steam Hub, Drawing Boards, Generator Power 1.Įarly laws: Child Labor (safe only), emergency shift (and then immediately use on your workshop so beacon finishes sooner), SAWDUST, Cemetery, Fancy Burials, Extended Shift (and then everyone's extended forever always). and (but just the "use sawdust" bit) basically told me everything that I needed to know.Įarly techs: Beacon (and save resources to build it as soon as it's researched, and don't forget the extra 40 wood so you can immediately put a scout out. What? Why doesn't anyone believe me? Is it because it's April 30th? Is that like April Fools 2.0?įor the impatient (or people like me who will just never willingly watch a video for this sort of thing!), here's the crux of things: I got a trash ending, but I /did/ it! And I had bad RNG and had to do an extra scout-hop to get the cannery, and it happened to be located at the furthest point away from my camp, /and/ I made a promise to build homes for everyone and failed on it, then ended the run with nearly maxed-out hope! Oh, and I don't even have 200 hours in the game!
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